librsync  2.3.4
rollsum.h
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1/*= -*- c-basic-offset: 4; indent-tabs-mode: nil; -*-
2 *
3 * rollsum -- the librsync rolling checksum
4 *
5 * Copyright (C) 2003 by Donovan Baarda <abo@minkirri.apana.org.au>
6 * based on work, Copyright (C) 2000, 2001 by Martin Pool <mbp@sourcefrog.net>
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU Lesser General Public License as published by
10 * the Free Software Foundation; either version 2.1 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23/** \file rollsum.h
24 * The Rollsum class implementation of the original rsync rollsum. */
25#ifndef ROLLSUM_H
26# define ROLLSUM_H
27
28# include <stddef.h>
29# include <stdint.h>
30
31/* We should make this something other than zero to improve the checksum
32 algorithm: tridge suggests a prime number. */
33# define ROLLSUM_CHAR_OFFSET 31
34
35/** The Rollsum state type. */
36typedef struct Rollsum {
37 size_t count; /**< count of bytes included in sum */
38 uint_fast16_t s1; /**< s1 part of sum */
39 uint_fast16_t s2; /**< s2 part of sum */
41
42void RollsumUpdate(Rollsum *sum, const unsigned char *buf, size_t len);
43
44/* static inline implementations of simple routines */
45
46static inline void RollsumInit(Rollsum *sum)
47{
48 sum->count = sum->s1 = sum->s2 = 0;
49}
50
51static inline void RollsumRotate(Rollsum *sum, unsigned char out,
52 unsigned char in)
53{
54 sum->s1 += in - out;
55 sum->s2 += sum->s1 - (uint_fast16_t)sum->count * (out + ROLLSUM_CHAR_OFFSET);
56}
57
58static inline void RollsumRollin(Rollsum *sum, unsigned char in)
59{
60 sum->s1 += in + ROLLSUM_CHAR_OFFSET;
61 sum->s2 += sum->s1;
62 sum->count++;
63}
64
65static inline void RollsumRollout(Rollsum *sum, unsigned char out)
66{
67 sum->s1 -= out + ROLLSUM_CHAR_OFFSET;
68 sum->s2 -= (uint_fast16_t)sum->count * (out + ROLLSUM_CHAR_OFFSET);
69 sum->count--;
70}
71
72static inline uint32_t RollsumDigest(Rollsum *sum)
73{
74 return ((uint32_t)sum->s2 << 16) | ((uint32_t)sum->s1 & 0xffff);
75}
76
77#endif /* !ROLLSUM_H */
struct Rollsum Rollsum
The Rollsum state type.
The Rollsum state type.
Definition: rollsum.h:36
size_t count
count of bytes included in sum
Definition: rollsum.h:37
uint_fast16_t s1
s1 part of sum
Definition: rollsum.h:38
uint_fast16_t s2
s2 part of sum
Definition: rollsum.h:39