librsync  2.0.1
Streaming jobs

A key design requirement for librsync is that it should handle data as and when the hosting application requires it. librsync can be used inside applications that do non-blocking IO or filtering of network streams, because it never does IO directly, or needs to block waiting for data.

Arbitrary-length input and output buffers are passed to the library by the application, through an instance of rs_buffers_t. The library proceeds as far as it can, and returns an rs_result value indicating whether it needs more data or space.

All the state needed by the library to resume processing when more data is available is kept in a small opaque rs_job_t structure. After creation of a job, repeated calls to rs_job_iter() in between filling and emptying the buffers keeps data flowing through the stream. The rs_result values returned may indicate

These can be converted to a human-readable string by rs_strerror().

Note
Smaller buffers have high relative handling costs. Application performance will be improved by using buffers of at least 32kb or so on each call.
See also
Whole-file API - Simpler but more limited interface than the streaming interface.
Pull stream interface - Intermediate-complexity callback interface.
IO callbacks - for reading from the basis file when doing a "patch" operation.

Creating Jobs

All streaming librsync jobs are initiated using a _begin function to create a rs_job_t object, passing in any necessary initialization parameters. The various jobs available are:

The patch job accepts the patch as input, and uses a callback to look up blocks within the basis file.

You must configure read, write and basis callbacks after creating the job but before it is run.

You can set job->sig_file_bytes to signature file size or job->estimated_signature_count before running the job if the signature file size (or the number of chunks) is known in advance. If both are set, estimated_signature_count is used. This will preallocate the needed memory for signature sums instead of calling realloc for each block.

Running Jobs

The work of the operation is done when the application calls rs_job_iter(). This includes reading from input files via the callback, running the rsync algorithms, and writing output.

The IO callbacks are only called from inside rs_job_iter(). If any of them return an error, rs_job_iter() will generally return the same error.

When librsync needs to do input or output, it calls one of the callback functions. rs_job_iter() returns when the operation has completed or failed, or when one of the IO callbacks has blocked.

rs_job_iter() will usually be called in a loop, perhaps alternating librsync processing with other application functions.

Deleting Jobs

A job is deleted and its memory freed up using rs_job_free().

This is typically called when the job has completed or failed. It can be called earlier if the application decides it wants to cancel processing.

rs_job_free() does not delete the output of the job, such as the sumset loaded into memory. It does delete the job's statistics.

State Machine Internals

Internally, the operations are implemented as state machines that move through various states as input and output buffers become available.

All computers and programs are state machines. So why is the representation as a state machine a little more explicit (and perhaps verbose) in librsync than other places? Because we need to be able to let the real computer go off and do something else like waiting for network traffic, while still remembering where it was in the librsync state machine.

librsync will never block waiting for IO, unless the callbacks do that.

The current state is represented by the private field rs_job_t::statefn, which points to a function with a name like rs_OPERATION_s_STATE. Every time librsync tries to make progress, it will call this function.

The state function returns one of the rs_result values. The most important values are

States need to correspond to suspension points. The only place the job can resume after blocking is at the entry to a state function.

Therefore states must be "all or nothing" in that they can either complete, or restart without losing information.

Basically every state needs to work from one input buffer to one output buffer.

States should never generally return RS_DONE directly. Instead, they should call rs__job_done(), which sets the state function to rs__s_done(). This makes sure that any pending output is flushed out before RS_DONE is returned to the application.